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agarron

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A member registered Sep 01, 2018

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can't always have a happy ending...

Deeply appreciate the in-depth comment! Yeah, as you mentioned, our idea was supposed to be a fishing game with no reeling, but as it turned out, writing visual novel content wasn't actually all that fun especially at 3 in the morning :P So we kept it super simple.

Before turning this into a "real game" we'd definitely prioritize A: different fish/stories depending on where you cast and B: more and better dialog content/branching paths. The game for sure needs more "game" and we're stoked that we learned so much about Unity in this jam that we can move even faster next time!

you are too kind!!

Thank you so much!!